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A
full chat program will have client classes that is installed on our PCs
send messages to a server, or controller class on one computer. This
controller class will then broadcast the messages back out to the clients.
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Given this two way communication, this is more of a peer-to-peer network
than a client-server network. Each client acts as a server, and the
server acts as a client, when it broadcasts messages to the clients.
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That may be a shake too complex for our first application, so let's just
make a bulletin board program to start. In this program, the clients
will post messages to the server, which will simply display them in a bulletin-board
manner. We can easily extend this later to be a full fledged chat
application.
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Our class must extend UnicastRemoteObject,
and implement our interface Chat. Once we implement the
interface, we must provide implementations for each of the methods.
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public void Login (String user, String password) Authenticate
the user. We could use some type of file, perhaps encrypted, to do
this. Or we could connect to a database and query the username and
password against that. Time permitting, we'll do that. But
for now, let's simply compare the user and password to some hardcoded values.
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public void sendMessage(String message, String user) The message
is what we want to display on the bulletin board. Once we make a
full chat program, we can direct the message to a specific user.
But for now, let's just add messages to a JList when the user equals "board".
About UnicastRemoteObject
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